TERA Mystic Guide. The following guide will give you some insight into the Mystic class in TERA Online. This class is quite popular among players, however many people have quite a lot of questions about it, so hopefully this Mystic guide will help you answer some of them. Here’s what it contains: Introduction: Arms and Armor, Skills Overview, Party Role, Races. Skills & Spells. Class Mechanics. Mystic Facts, Caster Mana Pool, Spellweaving, In/Out of Combat. Longevity: Placement, Teleport Jaunt, Aura of the Swift, Conclusion.
Mana Regeneration: Passive Regeneration: Basic Regeneration, Passive Regeneration: Crystals, Reactive Regeneration, Active Regeneration: Mana Infusion, Active Regeneration: Essence Drain, Active Regeneration: Arun’s Tear (Mana Orbs), Conclusion. Dispatching Orbs: Mechanics, Fortifying Camps, Drawing Circles, Aggro Management. Pet System: Thrall of Protection, Thrall of Vengeance, Thrall of Life, Destruction Spirit, Conclusion.
Auras and Buffs: Buff, Auras. Gameplay. Tips & Tricks: Damage Calculation, Itemization, Scaling, Spreading Damage. Soloing & Duoing: DPS Cycles, Sharan Bolt, Spirit Wave, Wrath of the Earth, Spirit Drain, Curse of Agony, Spirit Summon: Lightning. Conclusion. Introduction. If your idea of fun is to head into battle with a combat pet at your side, wielding primal powers to harm and heal, empowering your allies while cursing your enemies, you may want to walk the mystic’s path. Mystics operate in many different niches.
TERA Berserker Guide PvP - Introduction Im creating this guide to give a basic overall idea of how to play a TERA Berserker in a PvP environment. Since this is your primary power buff. TERA - Europe Forum » TERA - (EN) » . Baseline Berserker Guide (Dawnfall Patch, 2016). Keep 100% uptime on fiery rage as the self-buff to power is very. TERA 101: Berserker Guide. What is TERA's Berserker? The buff skills Dash, Fiery Rage. With the advent of Patch 22.04. TERA The Exiled Realm of Arborea. Home; Tera Online General Discussions; KTERA Berserker & Warrior Buff(+ Berserker Tank introduced).
They fight at close quarters, healing and boosting their allies, draining and destroying their enemies. They channel powerful auras to enhance whole groups. They summon allies to draw attention, to fight, to heal, or summon entire parties from one location to another. Add extensive crowd control and the capability to resurrect fallen allies, and you can see why the mystic is a critical factor in any successful party. Arms and Armor. The scepter is the focus of a mystic’s magic, which emanates from the world around him.
With this instrument of power, mystics perform a wide array of skills for healing and harm. Their armor, like that of all arcanists, is robes of cloth, but their skills – and their magical pets – ensure their survival on the battlefield. Using the power of their scepters, mystics drop healing orbs, apply short- term boosts to attack power and speed, drain hit points, and restore mana points, all while doing respectable amounts of damage using their terrific area- of- effect attacks. They stun, curse, sear, smite, and otherwise deal death to their foes. They convert the life force of their enemies into mana for their party, and summon creatures of the world to aid them in battle.
Small wonder they earn the respect of other classes for their power and versatility. More detailed Mystic guides including equipment, leveling, BAM tactics, and more. Skills Overview. Mystic skills focus on supporting their allies and controlling the flow of battle. Though able to contribute to overall damage, mystics really shine when enhancing their allies with auras or snaring and stunning their foes.
They have a superb area- of- effect attack that damages their foes while also replenishing the mana of party members. With a simple gesture, mystics can remove enhancements from their foes and debilitating effects from their allies. Mystics can teleport away from danger, or summon their allies together for a quick regroup. Their resurrection skills make them popular comrades on the field of battle. When all else fails, mystics call on their magical allies to aid them—a guardian to draw a foe’s attention, an avenger to inflict pain and suffering, or a healer to keep the mystic healthy. Party Role. Mystics provide in- battle enhancement and replenishment while offering superlative crowd control and respectable damage.
KTERA Berserker & Warrior Buff(+ Berserker Tank introduced).
The following guide will give you some insight into the Mystic class in TERA Online. Berserker, Lancers and Warriors. TERA Mystic Guide, 4.7 out of 5 based on.
They add to the longevity of any party, can seize an out- of- control situation and dominate it until their allies are on the offensive again, or simply unleash their own magical fury. Because cloth armor offers little protection, mystics must time their escapes well and always know what’s going on in a fight.
Mystics make their comrades better at what they do—and a whole lot more. Races. The most unwanted question you will ever find for every MMO that have a Class/Race system of the sort. There is nothing like “Race stats” in Tera online, but there are some Racials skills, active and passive. You will find a list of them here (coming soon). If you are only watching the paper, basically Humans and Castanics do the trick because of their Racials. However it’s been heard that changes will be made in order to get a more “useful & balanced” Racials skill system, keep on track.
I’ll tell you what I’ve told to EVERY single player that asked once “what’s the best race to be a. It’s as simple as this.
Really, Racials will only help you one fight every couple of hours or so, don’t pick a race you’ll not like. Because playing something you like will satisfy you, and that’s why you’re playing a game! Skills and Spells. This is a list of the Mystic skills & spells. The name has been changed. They are now correct with the English Beta test version.
I’ve also added some information based on my perception of the game: The Locking Type (in . They’ll be highlighted in green. Following – Means you’ll only have to have the cross hair on the target when activating the skill. Even if the target moves, it will hit it. Standard – Mean the projectile will not automatically hit the target; you have to aim considering its movement. Circle – Mean the skill is deploy a ground pattern hence including every possible target in the Ao.
E. Sharan Bolt. Obtained: 1 / 4 / 1. Power: 1. 1 / 1. 3 / 1. Mana Cost: 3. 2Range: 2. Target: Following. Cast: Instant. Cool down: None. Upgrade: Power up .
Damages are decreased after 1. Obtained: 1 / 6 / 1. Healed: 1. 03 / 1. Mana Cost: 4. 00. Cast: 1. 3s. Cool down: 5s.
Upgrade: None. Description: Create a Life orb in front of the Mystic. The Orb stays for 5 minutes, and is dedicated for the group the first 2 minutes. Picking the Orb gives a Heal over time for 7 seconds, ticking every second plus dispell any negative effect.
Mana Infusion. Obtained: 2. Regen: 1. 00/s. Target: Self. Cast: 4. 5s. Cool down: 1.
Duration: 2. 0s. Upgrade: Regen up . It will assist the caster. Generate a great amount of threat. It will sometimes knock down the target. Metamorphic Smite. Obtained: 6. Enhanced: 1. Power: 5. 9 9. 7 / 1.
Mana Cost: 2. 50. Range: 2. 0m. Cast: 1s. Cool down: 5s. Lock: Frontal small Circle. Upgrade: Focus . When finished, the spell changes. Allowing the caster to revert the life absorbed into Mana for allies around him. The more damages done, the more Mana regenerated.
Retaliate. Obtained: 1. Enhanced: 1. 8 / 2. Power: 4. 5 6. 6 / 9. Cast: Instant. Cool down: 1.
Lock: Centered Circle. Upgrade: Power up .
It removes the knocked- down state unleashing a powerful close range attack. Thrall of Vengeance (Also called . It can be stacked up to 3 times. Sonorous Dreams (Also called . It will dispel, heal single x.
AE, Ho. T and AE dispel for 1. Titanic Favor. Obtained: 1. Enhanced: 2. 4 / 3. Power: 1. 33. 5 1. Mana Cost: 3. 50. Range: 1. 9m. Cast: 1s. Cool down: 2. 5s.
Lock: Lock on. Upgrade: Tracking . The aura will continually drain 3. MP each 2 seconds from the caster. Summon Group. Obtained: 2. Mana Cost: 1. 00. Cast: 4. 5s. Cool down: 2. Upgrade: Bond . Work only in the same zone.
Regression. Obtained: 2. Enhanced: 5. 0Mana Cost: 1. Range: 8m. Cast: Instant.
Cool down: 1min. Lock: Medium centered Circle. Upgrade: Focus . The aura will continually drain 3.
MP each 2 seconds from the caster. Arun’s Tear. Obtained: 2. Mana Cost: 5. 00.
Cast: 1. 3s. Cool down: 5s. Upgrade: None. Description: Creates a Mana orb in front of the Mystic. The Orb stays for 5 minutes, and is dedicated for the group the first 2 minutes. Picking the Orb gives 6. MP. Mire. Obtained: 3. Mana Cost: 7. 50. Range: 1. 8m. Cast: Instant & Mobile.
Cool down: 1m. Lock: Lock on. Upgrade: Focus . It will attack once and disappear. Vow of Rebirth. Obtained: 4. Mana Cost: 2. 50. Range: 4m. Cast: Instant. Cool down: 1. 5Lock: Ahead.
Upgrade: Focus . The class is rated 5 starts in the class selector, and this is not for nothing. The very first thing you have to like in playing a Mystic is to Lead – or at least, lead the support in the group. A Mystic might excel in everything, from keeping a fair DPS amount to healing a full party on a deadly boss.
But for both, you have to get some experience on the game. Learning mobs and mates patterns (especially mates), how do they move, when will they move, when do they needs Mana, how do they back up, etc.? Every single aspect of a fight is important for a Mystic. You’ll ALWAYS have something to do: support, harass, prepare orbs or damages dealing.
Now we have a base to refer to. We’re going to talk a lot about every aspect of the class, which goes without saying, about the game mechanism of each spells. What chain gives the best DPS results? At this point, most of the theory crafting is still on my “to do” list.
If you want to help, feel free to contact me. Recommended: Tera Mystic Guide. Includes more detailed class mechanics, spells and builds, leveling guides, gold farming strategies, Pv. P tactics, and more. Mystic Facts. Caster Mana Pool. You should have noticed the “big” swimming Mana pool you’ll get at the beginning of the game. Every class in Tera does not see this pool vary a lot, and it’s hardly like it will go over 2 times upon reaching level 5.
You will notice that each spell of the Mystic has a specific Mana cost, which stays the same regardless the rank or level of the spell. This could roughly means: “your gameplay won’t evolve at all”. This statement is hopefully quite false – as you will see – because you’ll gain news key abilities that will greatly affect the overall gameplay of the Mystic – renewing it. Spellweaving. I know you are, as me, tired of the classical MMO where you can hear the so lame “Not enough Mana”, well those days are over!